Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 13, 2007, 08:39 PM // 20:39   #1
Banned
 
Grasping Darkness's Avatar
 
Join Date: Nov 2005
Advertisement

Disable Ads
Default take out the sparkles >.>

There are some graphic effects that I guess are related to skills like elemental but there are a lot of skills that show a sparkling effect like warrior skills that block battle vision and are just messy,fruity screen garbage.
yes? no?
Grasping Darkness is offline   Reply With Quote
Old Feb 13, 2007, 09:08 PM // 21:08   #2
Krytan Explorer
 
The Hand Of Death's Avatar
 
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
Default

So what you are saying is that when a warrior activates a skill that no effect shows up? I think things are fine the way they are.

/notsigned

~Death~
The Hand Of Death is offline   Reply With Quote
Old Feb 13, 2007, 09:32 PM // 21:32   #3
Krytan Explorer
 
Helcaraxe's Avatar
 
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
Default

maybe just make it an option to turn skill graphics on and/or off.
Helcaraxe is offline   Reply With Quote
Old Feb 13, 2007, 09:38 PM // 21:38   #4
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

What are you talking about? There are quiet a few warrior skills that have the sparkle effect. Things like Balanced Stance, Enraged Charge, or Deadly Reposte, to name a few.
Curse You is offline   Reply With Quote
Old Feb 13, 2007, 09:59 PM // 21:59   #5
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

/notsigned

2 days ago there was a thread about INCREASING the amount of animations in skills. Some people aren't happy either way, its called tastes and styles. Some people want different things then others (super realism in fighting like in some gladiator arena vs jumping up fifty 50 into the air to shot lightening bolts out of your sword). I think what a.net has in the game currently is a nice balance of the two.
HawkofStorms is offline   Reply With Quote
Old Feb 13, 2007, 10:21 PM // 22:21   #6
Desert Nomad
 
Kuldebar Valiturus's Avatar
 
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
Default

Visual cues are important to playing the game, and many people rely on them.

Sure, ANet could put a user option to turn them off, but the time and labor involved to code that could be spent elsewhere considering the cost/benefit ratio.
Kuldebar Valiturus is offline   Reply With Quote
Old Feb 13, 2007, 10:30 PM // 22:30   #7
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

I would say this should be turned off only for the people who can barely run the game so it won't lag as bad, so it would in the options menu.
but anyway
/notsigned
gameshoes3003 is offline   Reply With Quote
Old Feb 14, 2007, 07:30 AM // 07:30   #8
Ascalonian Squire
 
sasukeUchiha's Avatar
 
Join Date: Feb 2007
Location: New Zealand
Guild: Da Nine Missing Nin of Akatsuki [llll]
Profession: W/E
Default

Turn On/Off would be better but still...
/notsigned
sasukeUchiha is offline   Reply With Quote
Old Feb 14, 2007, 07:44 AM // 07:44   #9
Wilds Pathfinder
 
Join Date: May 2005
Default

How would we know to spike a frenzied warrior if frenzy didn't sparkle?
Morganas is offline   Reply With Quote
Old Feb 14, 2007, 12:23 PM // 12:23   #10
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Morganas
How would we know to spike a frenzied warrior if frenzy didn't sparkle?
Or with healing sig. The animations are fine, if you dont like them, turn the graphics options down.
bhavv is offline   Reply With Quote
Old Feb 14, 2007, 01:33 PM // 13:33   #11
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

You can't turn the graphics options down, unless you mean to turn down the resolution so low you can't see spit.

Regarding this issue, I think the graphics are pretty. Sorry, but I shall not sign this.
Bryant Again is offline   Reply With Quote
Old Feb 14, 2007, 03:10 PM // 15:10   #12
Forge Runner
 
Redfeather1975's Avatar
 
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
Default

I'm not too familiar with the details of graphic settings, but isn't there already particle effect category in it?
If not perhaps there should be. They are all particle effects and probably adding an option to simply disable those types of shaders could be done up by a game hacker in their basement in a couple of hours. lol
Redfeather1975 is offline   Reply With Quote
Old Feb 14, 2007, 06:05 PM // 18:05   #13
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Default

Quote:
Originally Posted by Morganas
How would we know to spike a frenzied warrior if frenzy didn't sparkle?
You could use the enemies skill activation display when you target

Things are fine the way they are in my opinion. If anything there should be an option to turn the animations 'off' for those with lower specs.

/notsigned...

Sorry.
Ashleigh McMahon is offline   Reply With Quote
Old Feb 14, 2007, 06:13 PM // 18:13   #14
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

Quote:
Originally Posted by Ashleigh McMahon
You could use the enemies skill activation display when you target

Things are fine the way they are in my opinion. If anything there should be an option to turn the animations 'off' for those with lower specs.

/notsigned...

Sorry.
Yes, you could use the skill activation display, however the 'sparkles' allow you to see what skills are being used without targeting a foe once you learn what they look like.
dargon is offline   Reply With Quote
Old Feb 14, 2007, 06:15 PM // 18:15   #15
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Recognizing the activation Sound and Graphic of skills is part of learning to play the game.

Taking them out of the game is not a good idea.
lyra_song is offline   Reply With Quote
Old Feb 14, 2007, 06:17 PM // 18:17   #16
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I miss the Bloom......
actionjack is offline   Reply With Quote
Old Feb 14, 2007, 07:57 PM // 19:57   #17
Forge Runner
 
DarkGanni's Avatar
 
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
Default

The game is fine the way I see it

/notsigned
DarkGanni is offline   Reply With Quote
Old Feb 14, 2007, 08:11 PM // 20:11   #18
Frost Gate Guardian
 
Praetor's Avatar
 
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
Default

Quick! Someone make a turn on/off skill effects (and/or other effects) thread.
Praetor is offline   Reply With Quote
Old Feb 14, 2007, 11:29 PM // 23:29   #19
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

yea i have to say i have been playing for almost 2 years and have learned to watch multiple chars and have learned all cues to the skills which makes me a valuable player... to remove this would be removing a type of stratgy and opting to set experienced players farther back giving no benifit to player who have played for a while over compleate noobs... i know there is supposed to be a balance but come on you need to throw experienced players some kind of bone

/notsigned.... majorly
tenshi_strife is offline   Reply With Quote
Old Feb 14, 2007, 11:32 PM // 23:32   #20
Grotto Attendant
 
onerabbit's Avatar
 
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
Default

What u mean, like the thing in my avatar?..hell no, thats the best thing about skills!
onerabbit is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:04 AM // 08:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("